Skip to main content

Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
TagsGame Engines
(+1)

Hey! I played for the first time.

  • Overall
    • It's solid foundation for good tower defense game with mechanic of economy and interesting dark fiction.
  • Gameplay
    • It's classic tower defense and it's working as I expected. I am putting towers and enemies waves are coming
    • I got some problems to understand the game rules. I couldn't pass the first level, but I would love to because game looks pretty interesting. I see there is some concept of economy of "slave"? I assume you somehow exchange them for souls (money?). I tried but I couldn't connect the dots.
      • Probably it's the most important to help understand that so we could enjoy the game.
    • I like how you design each level unlocks new buildings, it's pretty solid design to motivate players to move on.
  • Art
    • I like how you design the game map, it looks good. It's clearly you are learning the pixel art but I can see your effort put into that.
    • I assume you could make game much more better looking with using of light. Just checkout other games that use in-game engine light effect to make game more interesting looking.
    • I see you made some animations but I know how hard is to make them more, I think you could use engine to make some animations like walking (swinging on sides). There is a gamedev who shows how effectively you can improve visuals of your game with that kind of animations (he has similar style to yours) -> https://www.youtube.com/@FirebelleyGames
  • UI
    • I like how you design interface for the game, using it was pretty obvious, tabs are great to organize more buildings. Tabs design is pretty good.
  • Sound
    • There is lack of music, not sure it it's on purpose but any "dark" like music would make this game more interesting and easier to understand the mood you want to make with the game

Congratulations on your submission! Game has potential, I like your direction. Keep working!

Don't be too harsh for yourself about progress, we all know how it looks like to be solo developer :D, I appreciate your work.

(+1)

Thank you for quality feedback. I also like how you separated everything.

About economy, you don't exchange anyone. Enemies defeated by towers shall become prisoners if you have space, then you build torture devices in dungeon(bottom area) and they'll torture enemies to death giving you souls(money). If you read tutorial an it was not obvious, that's my fault, sorry. I hadn't update tutorial for a while.

I have very little experience doing light, that's why I'm trying to avoid it. I know it can make game look good, but every time when I tried to implement it in other games, I didn't had much success.
I tried to make some simple animation using code, but they looked sill so I removed them. I'll definitely check out youtube channel you linked.

About music, I couldn't find anything short and fitting. The problem was that music I found were like 3x time bigger then my game. I compressed them but engine had some problem with that, but you are right music can be very important for mood and how game is perceived.

Thank you again, and good luck to you with your game.