Hey! I played for the first time.
- Overall
- It's solid foundation for good tower defense game with mechanic of economy and interesting dark fiction.
- Gameplay
- It's classic tower defense and it's working as I expected. I am putting towers and enemies waves are coming
- I got some problems to understand the game rules. I couldn't pass the first level, but I would love to because game looks pretty interesting. I see there is some concept of economy of "slave"? I assume you somehow exchange them for souls (money?). I tried but I couldn't connect the dots.
- Probably it's the most important to help understand that so we could enjoy the game.
- I like how you design each level unlocks new buildings, it's pretty solid design to motivate players to move on.
- Art
- I like how you design the game map, it looks good. It's clearly you are learning the pixel art but I can see your effort put into that.
- I assume you could make game much more better looking with using of light. Just checkout other games that use in-game engine light effect to make game more interesting looking.
- I see you made some animations but I know how hard is to make them more, I think you could use engine to make some animations like walking (swinging on sides). There is a gamedev who shows how effectively you can improve visuals of your game with that kind of animations (he has similar style to yours) -> https://www.youtube.com/@FirebelleyGames
- UI
- I like how you design interface for the game, using it was pretty obvious, tabs are great to organize more buildings. Tabs design is pretty good.
- Sound
- There is lack of music, not sure it it's on purpose but any "dark" like music would make this game more interesting and easier to understand the mood you want to make with the game
Congratulations on your submission! Game has potential, I like your direction. Keep working!
Don't be too harsh for yourself about progress, we all know how it looks like to be solo developer :D, I appreciate your work.