Aha, interesting take on construct where most games (including ours) had evil machines!
The Magical Girl + fighting corruption aspect is not visible in the game, though.
It looked simple with coffee at first but then with the recipe randomizer it turned into hardcore Overcooked. Many UX issues also make it difficult to do what you want. Other comments already sum up most of my thoughts but I’ll add a few things below:
- It was unclear I had to click on recipe name to see recipe (I thought recipe name was a label, not a button). If there’s only one recipe per day, just show it, no extra click.
- multi-step recipes like flan: it’s not clear that it’s multi-step due to the icons looking like each other, you don’t see the progression in the bowl content. And it’s pretty hardcore to have to mix, cook and put to the fridge and then serve your customer who is very impatient and obviously doesn’t know that making a flan from scratch takes a lot of time

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easy to confuse white plates and white bowls
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having to check customers’ requests is an extra challenge compared to Overcooked where it’s just displayed in the banner (because in that game you play in the cook area and don’t get in touch with the customers). However their short waiting time makes it too hardcore. Besides, if there’s only one recipe per day, waiting for their order doesn’t make sense: you just start cooking the same meal again and again anyway (as in Overcooked when you have only 1 or 2 meals for the mission). So it just makes you waste time running toward the chairs but you already know what they want.
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Character walks by default and the walk is very slow. You have to hold Shift to Run (which is OK when playing with arrow keys) but you know you’ll do this every time anyway, so better just Run by default (and hold Shift to walk if you really need precise placement as sometimes needed in Overcooked, except done by pushing stick a little on gamepad)
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cannot interact with ingredient holding bowl to put ingredient in bowl. Overcooked allowed some reverse interactions, and Overcooked 2 supported even more to make it super easy to mix things in any order, I think it’s a good reference in terms of flexible interactions
Good:
- fullscreen option
Bug:
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… but can’t close options menu, so couldn’t really play in fullscreen in the end (in another comment you said it will be fixed post-rating phase)
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missing glyphs in recipe

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in one day where I had to make a chocolate flan or something, I couldn’t even grab the bowl. It was locked. Maybe better to just unlock everything and let player do the things right? Or remove the bowls entirely in missions that don’t need it, but if it’s present then it is usable?
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trying to interact with the coffee machine from the left, the “raycast” detected the tile too far to the right (the table on the other side). I had to interact from top or bottom
Typos:
- throg (through)
- an (and)
- acomodate (accommodate)
(just put all your text in a spellchecker, it’s easier)