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(+2)

While the stats currently don't have any weight in-game, Assigning traits and sins to facial features like noses and hair made me kind of uncomfortable in the process.

I understand Sinner salvation is very ambitious in its colony management (which kind of necessarily requires stats), but I think putting the emphasis more on what the character actually does rather than what they look like might make this feel less...eugenic-y.

Which sucks because I liked making the characters, they looked very cute! I think I'd have loved more variety in shape types but otherwise the features were good without being overwhelming, what also sucked was that making a third character seemed to overwrite the second (good thing SS (don't acronym) generates new sinners).

The town building was neat, the colony activities are promising (one sinner did get stuck on the fence of the house though), there's no apparent reason to reject sinners.

I like it, this is good!

(+1)

Thanks for your feedback!

I will fix the bugs you mentioned and expand the gameplay in the next update "numbers", I apologise if you felt intimidated by the game judging your sinner appearance, but that's part of the cruel and judging atmosphere of the world and part of its grotesque theme, but I will balance the game on a better way, making more emphasis on personalities and traits rather than facial traits, which are hard to assign a sin to to be honest!

Your feedback is really really helpful thanks!