Yeah. Seems that the platforming felt rush because it was. I tried going for a PICOcad look that didn't work with the lightning I had. I wanted the game be quick and snappy, so skipped the gameover for just resetting you back to the checkpoint and that ended up glitched too.
I don't plan on working much more in this game save some polishing, but do want to take what I learn to make more 3D games.