Overall promising concept. Not gonna lie the lack of color kinda messed with me because I couldn't tell if something was a floor or the void at times. That and the lack of any proper game over if you got knocked to 0 hp, but was overall enjoyable, would be interested to see if this goes any further.
Viewing post in Guilty Slug (GameJam) jam comments
Yeah. Seems that the platforming felt rush because it was. I tried going for a PICOcad look that didn't work with the lightning I had. I wanted the game be quick and snappy, so skipped the gameover for just resetting you back to the checkpoint and that ended up glitched too.
I don't plan on working much more in this game save some polishing, but do want to take what I learn to make more 3D games.