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(+2)

Overall promising concept. Not gonna lie the lack of color kinda messed with me because I couldn't tell if something was a floor or the void at times. That and the lack of any proper game over if you got knocked to 0 hp, but was overall enjoyable, would be interested to see if this goes any further.

Yeah. Seems that the platforming felt rush because it was. I tried going for a PICOcad look that didn't work with the lightning I had. I wanted the game be quick and snappy, so skipped the gameover for just resetting you back to the checkpoint and that ended up glitched too.

I don't plan on working much more in this game save some polishing, but do want to take what I learn to make more 3D games.