I really love the artstyle!! The storyline seems also really interesting. The gameplay works nicely, but at some point it's just repeating the same game but bigger. And I mean, I already kinda know the best strategy for the game since it's a really popular/easy game, so it didn't feel like I was getting better at it or anything like that. Maybe something to spice up the gameplay would elevate so much more this game tbh, but looks really cool!
Edit: I watched the pitch and if the interesting part is the narrative, I would really make the card part much more simple, like the first games you play, instead of making the grid bigger each time. I mean, as far as I'm concerned, playing the card game is not that important for the experience itself and having to spend that much time doing it kinda diminishes the narrative
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Thank you for the feedback! I really wanted to make something that wouldn’t break mid way through so I didn’t add as much as I’d like…
For a full release I definitely want to add more sections in between card sections (letting players find out info more naturally through the environment), and specific card abilities depending on the image (eg flipping a star would cause a twinkle that shines on all space related cards).
Unfortunately I just didn’t have time to implement it all… But I still felt the need to have some sort of progression in the game, so I tried making the card section’s difficulty match the information you’d receive afterward. Thanks for playing regardless!