We’ll start with the last thing first, when you shut down the reactor. You give yourself a nice big pat on the back for a job well done… that’s all there is 😅.
The code stuff came partly from the original idea of a time loop, letting you get further faster by remembering codes instead of needing to find the tapes. Time loop got cut of course, but the codes were fun so I kept them.
The weapon diff is a bit invisible (left combat as an afterthought, so isn’t presented super well). Each weapon has 3 stats, base damage, crit chance, and chance to stun enemy. There is technically support for armour as well but didn’t have time to make any so those slots just remain empty.
Next time I do dungeon jam will be the 3rd time, so I really do hope i remember to focus on combat then :D
Anyway, thanks for playing, thanks or the feedback.