Hello Pastry! I made an account just for this. The error occured when i targeted an enemy using lurk
```
I'm sorry, but an uncaught exception occurred.
While running game code:
File "game/scripts/adventuring/battle.rpy", line 2485, in script call
call screen adventure_screen(adventure)
File "game/scripts/adventuring/battle.rpy", line 2485, in script call
call screen adventure_screen(adventure)
File "game/scripts/adventuring/battle.rpy", line 2482, in script call
$ adventure.battle.next_unit_turn_start()
File "game/scripts/adventuring/battle.rpy", line 2482, in script call
$ adventure.battle.next_unit_turn_start()
File "game/scripts/adventuring/battle.rpy", line 2485, in script call
call screen adventure_screen(adventure)
File "game/scripts/adventuring/battle.rpy", line 2485, in script call
call screen adventure_screen(adventure)
File "game/scripts/adventuring/battle.rpy", line 2485, in script call
call screen adventure_screen(adventure)
[Previous line repeated 1 more time]
File "game/scripts/adventuring/battle.rpy", line 2482, in script call
$ adventure.battle.next_unit_turn_start()
File "game/scripts/adventuring/battle.rpy", line 2482, in script call
$ adventure.battle.next_unit_turn_start()
File "game/scripts/adventuring/battle.rpy", line 2485, in script call
call screen adventure_screen(adventure)
File "game/scripts/adventuring/battle.rpy", line 2485, in script call
call screen adventure_screen(adventure)
File "game/scripts/adventuring/battle.rpy", line 2485, in script call
call screen adventure_screen(adventure)
File "game/scripts/adventuring/battle.rpy", line 2482, in script call
$ adventure.battle.next_unit_turn_start()
File "game/scripts/adventuring/battle.rpy", line 2459, in script
$ renpy_pause(0.5)
File "game/scripts/adventuring/battle.rpy", line 2459, in <module>
$ renpy_pause(0.5)
File "game/scripts/adventuring/adventuring.rpy", line 16, in renpy_pause
renpy.pause(delay * fast_mode_mod(), hard=hard, modal=modal)
Exception: ui.interact called with non-empty widget/layer stack. Did you forget a ui.close() somewhere?
Stack was <Layer: 'transient'>
<Many: <renpy.display.layout.Fixed object at 0x000000001ea0f580>>
-- Full Traceback ------------------------------------------------------------
Full traceback:
File "game/scripts/adventuring/battle.rpy", line 2485, in script call
call screen adventure_screen(adventure)
File "game/scripts/adventuring/battle.rpy", line 2485, in script call
call screen adventure_screen(adventure)
File "game/scripts/adventuring/battle.rpy", line 2482, in script call
$ adventure.battle.next_unit_turn_start()
File "game/scripts/adventuring/battle.rpy", line 2482, in script call
$ adventure.battle.next_unit_turn_start()
File "game/scripts/adventuring/battle.rpy", line 2485, in script call
call screen adventure_screen(adventure)
File "game/scripts/adventuring/battle.rpy", line 2485, in script call
call screen adventure_screen(adventure)
File "game/scripts/adventuring/battle.rpy", line 2485, in script call
call screen adventure_screen(adventure)
[Previous line repeated 1 more time]
File "game/scripts/adventuring/battle.rpy", line 2482, in script call
$ adventure.battle.next_unit_turn_start()
File "game/scripts/adventuring/battle.rpy", line 2482, in script call
$ adventure.battle.next_unit_turn_start()
File "game/scripts/adventuring/battle.rpy", line 2485, in script call
call screen adventure_screen(adventure)
File "game/scripts/adventuring/battle.rpy", line 2485, in script call
call screen adventure_screen(adventure)
File "game/scripts/adventuring/battle.rpy", line 2485, in script call
call screen adventure_screen(adventure)
File "game/scripts/adventuring/battle.rpy", line 2482, in script call
$ adventure.battle.next_unit_turn_start()
File "game/scripts/adventuring/battle.rpy", line 2459, in script
$ renpy_pause(0.5)
File "C:\Users\ps4ma\Downloads\adventurer-trainer-win-linux\adventurer_trainer.0.2.2b-0.2.2b-pc\renpy\ast.py", line 1138, in execute
renpy.python.py_exec_bytecode(self.code.bytecode, self.hide, store=self.store)
File "C:\Users\ps4ma\Downloads\adventurer-trainer-win-linux\adventurer_trainer.0.2.2b-0.2.2b-pc\renpy\python.py", line 1130, in py_exec_bytecode
exec(bytecode, globals, locals)
File "game/scripts/adventuring/battle.rpy", line 2459, in <module>
$ renpy_pause(0.5)
File "game/scripts/adventuring/adventuring.rpy", line 16, in renpy_pause
renpy.pause(delay * fast_mode_mod(), hard=hard, modal=modal)
File "C:\Users\ps4ma\Downloads\adventurer-trainer-win-linux\adventurer_trainer.0.2.2b-0.2.2b-pc\renpy\exports.py", line 1641, in pause
rv = renpy.ui.interact(mouse='pause', type='pause', roll_forward=roll_forward, pause=delay, pause_modal=modal)
File "C:\Users\ps4ma\Downloads\adventurer-trainer-win-linux\adventurer_trainer.0.2.2b-0.2.2b-pc\renpy\ui.py", line 293, in interact
raise Exception("ui.interact called with non-empty widget/layer stack. Did you forget a ui.close() somewhere?\nStack was " + ('\n'.join([str(item) for item in stack])))
Exception: ui.interact called with non-empty widget/layer stack. Did you forget a ui.close() somewhere?
Stack was <Layer: 'transient'>
<Many: <renpy.display.layout.Fixed object at 0x000000001ea0f580>>
Windows-10-10.0.26200 AMD64
Ren'Py 8.1.2-Pastry0.6
Adventurer Trainer 0.2.2b 0.2.2b
Mon Apr 6 02:32:53 2026
```
I just wanted to say that I love your work. The writing is top notch, the gameplay,the graphics, literally everything is an obvious result of your passion and hard work. I cannot wait for what youll do in the future and mark my words that one day ill become a patreon! {too broke rn}