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Hello Pastry! I made an account just for this. The error occured when i targeted an enemy using lurk 

```

I'm sorry, but an uncaught exception occurred.

While running game code:

  File "game/scripts/adventuring/battle.rpy", line 2485, in script call

    call screen adventure_screen(adventure)

  File "game/scripts/adventuring/battle.rpy", line 2485, in script call

    call screen adventure_screen(adventure)

  File "game/scripts/adventuring/battle.rpy", line 2482, in script call

    $ adventure.battle.next_unit_turn_start()

  File "game/scripts/adventuring/battle.rpy", line 2482, in script call

    $ adventure.battle.next_unit_turn_start()

  File "game/scripts/adventuring/battle.rpy", line 2485, in script call

    call screen adventure_screen(adventure)

  File "game/scripts/adventuring/battle.rpy", line 2485, in script call

    call screen adventure_screen(adventure)

  File "game/scripts/adventuring/battle.rpy", line 2485, in script call

    call screen adventure_screen(adventure)

  [Previous line repeated 1 more time]

  File "game/scripts/adventuring/battle.rpy", line 2482, in script call

    $ adventure.battle.next_unit_turn_start()

  File "game/scripts/adventuring/battle.rpy", line 2482, in script call

    $ adventure.battle.next_unit_turn_start()

  File "game/scripts/adventuring/battle.rpy", line 2485, in script call

    call screen adventure_screen(adventure)

  File "game/scripts/adventuring/battle.rpy", line 2485, in script call

    call screen adventure_screen(adventure)

  File "game/scripts/adventuring/battle.rpy", line 2485, in script call

    call screen adventure_screen(adventure)

  File "game/scripts/adventuring/battle.rpy", line 2482, in script call

    $ adventure.battle.next_unit_turn_start()

  File "game/scripts/adventuring/battle.rpy", line 2459, in script

    $ renpy_pause(0.5)

  File "game/scripts/adventuring/battle.rpy", line 2459, in <module>

    $ renpy_pause(0.5)

  File "game/scripts/adventuring/adventuring.rpy", line 16, in renpy_pause

    renpy.pause(delay * fast_mode_mod(), hard=hard, modal=modal)

Exception: ui.interact called with non-empty widget/layer stack. Did you forget a ui.close() somewhere?

Stack was <Layer: 'transient'>

<Many: <renpy.display.layout.Fixed object at 0x000000001ea0f580>>

-- Full Traceback ------------------------------------------------------------

Full traceback:

  File "game/scripts/adventuring/battle.rpy", line 2485, in script call

    call screen adventure_screen(adventure)

  File "game/scripts/adventuring/battle.rpy", line 2485, in script call

    call screen adventure_screen(adventure)

  File "game/scripts/adventuring/battle.rpy", line 2482, in script call

    $ adventure.battle.next_unit_turn_start()

  File "game/scripts/adventuring/battle.rpy", line 2482, in script call

    $ adventure.battle.next_unit_turn_start()

  File "game/scripts/adventuring/battle.rpy", line 2485, in script call

    call screen adventure_screen(adventure)

  File "game/scripts/adventuring/battle.rpy", line 2485, in script call

    call screen adventure_screen(adventure)

  File "game/scripts/adventuring/battle.rpy", line 2485, in script call

    call screen adventure_screen(adventure)

  [Previous line repeated 1 more time]

  File "game/scripts/adventuring/battle.rpy", line 2482, in script call

    $ adventure.battle.next_unit_turn_start()

  File "game/scripts/adventuring/battle.rpy", line 2482, in script call

    $ adventure.battle.next_unit_turn_start()

  File "game/scripts/adventuring/battle.rpy", line 2485, in script call

    call screen adventure_screen(adventure)

  File "game/scripts/adventuring/battle.rpy", line 2485, in script call

    call screen adventure_screen(adventure)

  File "game/scripts/adventuring/battle.rpy", line 2485, in script call

    call screen adventure_screen(adventure)

  File "game/scripts/adventuring/battle.rpy", line 2482, in script call

    $ adventure.battle.next_unit_turn_start()

  File "game/scripts/adventuring/battle.rpy", line 2459, in script

    $ renpy_pause(0.5)

  File "C:\Users\ps4ma\Downloads\adventurer-trainer-win-linux\adventurer_trainer.0.2.2b-0.2.2b-pc\renpy\ast.py", line 1138, in execute

    renpy.python.py_exec_bytecode(self.code.bytecode, self.hide, store=self.store)

  File "C:\Users\ps4ma\Downloads\adventurer-trainer-win-linux\adventurer_trainer.0.2.2b-0.2.2b-pc\renpy\python.py", line 1130, in py_exec_bytecode

    exec(bytecode, globals, locals)

  File "game/scripts/adventuring/battle.rpy", line 2459, in <module>

    $ renpy_pause(0.5)

  File "game/scripts/adventuring/adventuring.rpy", line 16, in renpy_pause

    renpy.pause(delay * fast_mode_mod(), hard=hard, modal=modal)

  File "C:\Users\ps4ma\Downloads\adventurer-trainer-win-linux\adventurer_trainer.0.2.2b-0.2.2b-pc\renpy\exports.py", line 1641, in pause

    rv = renpy.ui.interact(mouse='pause', type='pause', roll_forward=roll_forward, pause=delay, pause_modal=modal)

  File "C:\Users\ps4ma\Downloads\adventurer-trainer-win-linux\adventurer_trainer.0.2.2b-0.2.2b-pc\renpy\ui.py", line 293, in interact

    raise Exception("ui.interact called with non-empty widget/layer stack. Did you forget a ui.close() somewhere?\nStack was " + ('\n'.join([str(item) for item in stack])))

Exception: ui.interact called with non-empty widget/layer stack. Did you forget a ui.close() somewhere?

Stack was <Layer: 'transient'>

<Many: <renpy.display.layout.Fixed object at 0x000000001ea0f580>>

Windows-10-10.0.26200 AMD64

Ren'Py 8.1.2-Pastry0.6

Adventurer Trainer 0.2.2b 0.2.2b

Mon Apr  6 02:32:53 2026

```

I just wanted to say that I love your work. The writing is top notch, the gameplay,the graphics, literally everything is an obvious result of your passion and hard work. I cannot wait for what youll do in the future and mark my words that one day ill become a patreon! {too broke rn}

Thank you for the report! Will investigate and hopefully fix this issue

And thank you for leaving such a thoughtful comment as well! I'm glad you have enjoyed what the game has to offer so far