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(+1)

Gameplay

I also thought about card, dice and gambling game considering the theme (the grid of boss sprites made me thought there’d be some geometrical play too). The classic RPG fight was okay and the individual “puzzle” fights were interesting to discover characters before they unite.

However, at the end Time Spike/Freeze was the key to everything, and the other characters didn’t have particular synergies (a little between their own moves like Agility Up then dealing attack that increases damage with Agility, and not particularly between themselves as a team) so I just ended the fight with Time Freeze every 3 turns and spamming attacks (with a little buff) for the rest.

Story

Theme is pretty clear. Not only Unity but also its opposite, how the party is split up, first by the boss and then later driven by self-interest.

Starting with an “advanced episode” reminded me of Fist of the Final Blade (Episode 12 Finale) for the BAF VN Jam 2024. Although I didn’t expect it to go further… sounds like it’s the start of a new season!

Interface

Same remark as Pure Dreamer J, please indicate that F4 is used to toggle fullscreen as it’s not a common shortcut for non-RPG Maker users.

Art

Very 80s-90s bishoujo indeed

Starting with last episode like BAF

Audio

OK

Performance

Good, as expected from a 2D RPG Maker game.

Build size

Same remark as Pure Dreamer J, while not as extreme, your build contains many unused assets from asset packs for around 70MB of images and 30MB of BGM

image.png

Only a few backgrounds, tiles, SFX are used, and the character sprites and facesets are custom so this could definitely be reduced under 30 MB or even less.