I considered doing more color coding of the areas, but I felt it’d go against the look I was shooting for. However, I feel like with more time I could’ve probably figured out a way to do it without going against the intended aesthetics. Such is gamejams sometimes!
That’s actually a pretty good point on the node branching paths thing, I’m surprised I didn’t think of using diodes being one directional as a way to visually indicate what direction the circuits were going in a way that actually would feel completely natural.
The magnet power-up thing… it’s actually supposed to encourage you to look around more for a different character who can get back up more easily, since you can get the triple jump character on the path I’m pretty sure you’re talking about. However, I probably could’ve nudged the player in the direction of the thing in question when falling down more by having it so where they land leads pretty naturally to it… so that’s still kind of a notable design mistake that, while I was aware of it and tried to fix, I apparently need to work on it more for an expanded version if I ever make one all the same it seems! That’s good to know.
Glad you had a good time!