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Thanks, I’m glad you like the game. The effect is created using multiple cameras and a mask. The mask is a mesh(in this case a box) where every side has a different shade of gray. A shader on top of everything makes sure to display the correct camera based on the shade of gray the mask is showing. It is a cool effect but the downside is that you are displaying multiple cameras all the time. Anyways, I hope this makes sense.

That makes sense, thanks for sharing :D