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(+1)

I really liked the proc-gen world generation and the colorful graphics of the game.  I didn't find combat particularly engaging but  it works. Didn't like immobile enemies that much but i like the abstract design of enemies. When you click on a hex, the HUD shows the food you will consume until you get there , this is nice feedback i like it.  

From a technical and visual stand point i find the game very intriguing but gameplay wise it didn't stimulate me that much. I couldn't find a sense of purpose or a goal in the game enough to play it on the long run.  It was definitely worth checking out though and i'm glad i exprienced it. One of the most unique and interesting games in this year's jam probably

(+1)

Hi, thanks for testing and the kind praise.

I'm never quite sure about the color intensity, as it's a matter of taste. In version 2, I reduced the colors to give it a more mature look. I mentioned your game and asked for a customizable option. I might incorporate that idea into my game so everyone can play with the look they prefer.

The enemies and combat were initially just a stopgap measure. I'm not really a fan of combat and prefer economic simulations. That's why I have very little experience with them.

I was inspired by the game "Curious Expedition." In that game, you're an explorer who has to collect relics. This will only be possible in version 3, giving it a real objective.