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(+1)

Yes, some game engines export a “BugReport.exe”, “notification_helper.exe”, so it’d be nice to remember I want to execute the true game executable.

While dev can add a manifest

(although https://itch.io/docs/itch/integrating/manifest.html says that “It launches the wrong thing” is usually a bad reason to ship a manifest” and we should simplify directory structure, game engine export templates don’t always allow that)

I have no control over this as a player so it’s still a useful fallback.

Edge case: if developer uploads a new build with more executables it should clear the default executable to launch preference and prompt me again which one I want to run, just in case.

A checkbox “Don’t ask me again (unless executables are added)” + the mentioned preference reset per game channel looks like a safe bet.