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(2 edits)

Improvement suggestion:
The information about things to build (and the hover panel) could use some colors (red / green) to make it faster to determine what resource I'm lacking, so I can focus on collecting that resource.
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It could also be useful if the crew could be instructed to focus on collecting specific items. So if you need scrap & instruct them to prioritize scrap, when there are eg. both wood & scrap on the map, then they collect the scrap first, and only when there are no more scrap, then they start picking up wood & whatnot.
Optionally, use like a Rimworld (game) priority system, where you can give Wood = priority 1, Wood = priority 2, Plastic = priority 3, Toxic = priority 4 (& so on, if more item types are introduced).
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It would be useful if it was possible to drag-&-drop workers in the map view from one zone to another.
In the map view you see where the workers are needed, but it's finicky to move them with the current system.