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(+1)

Hey Darren, thanks so much for the kind words and for taking the time to play! I’m really glad the atmosphere and the hull visuals hit the mark for you.


I actually really appreciate the critique. Getting honest feedback like this is incredibly helpful. To be honest, the visuals outside were a bit secondary during development, I always mainly focused on the mini-screen and the cockpit UI as the core of the experience, especially since there aren't actually any "physical" asteroids out there.
The "mini-screen" being obstructive and the lack of weapons were intentional choices to make the player feel like a vulnerable delivery driver in a cramped cockpit, but your point about it taking away from the external view is a really fair shout. I’m definitely going to keep that in mind for the future. Thanks again for the solid feedback and for playing!