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(1 edit)

Thanks for the feedback! The tutorial was long maybe I could show the player how to play instead of slapping text on the screen. Do you think something like 10 or 15 boxes would've been better or more enjoyable and do you have any mechanics that you think would make it more fun? Again, thanks for the feedback, and if theirs anything else I'm always looking to improve!

I think 10 boxes would be decent, but it would also depend on playtesting. When it comes to mechanics, I can't think of more off the top of my head, but it would be nice if the mechanics currently in the game were split so there wouldn't be a need for as much of an "explaining" tutorial, but more of giving the player the packaging mechanics first so they can learn that before the demon popups appear. Anyways, this game is very good, thanks for making it :D

Thanks for the feedback =D