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The Big bad AI is dead and I found 7 out of 12 things.

This is really great. Like you mention on the game page, it's got the DNA of your entry last year, but has been built upon massively. The visuals, sound and gameplay are excellent. There was this (I assume deliberately placed) dead pixel on my screen that was driving me nuts, so thank you for that! :D

I am quite disappointed that there was no breakdancing in the game. There is only room for one Raygun in this solar system:


Your engine is really nice at this point, the horizon effect you've got going on is brilliant and there's a tonne of polish here in the visuals. The only thing you need to implement for next year is movement queuing. But it's really great, thanks very much.
(+1)

Thanks so much!

Congrats on finding 6/10 upgrades and 1/2 endings! (I’m guessing, if you managed to do 5/10 upgrades and 2/2 endings I’ll be very impressed!)

That dead pixel was mostly to annoy my GF. I thought it fit into the themes of the game.

How do you know if there is or isn’t breakdancing when you didn’t find all the secrets, hmmm?

Lastly, would you believe me that last year I DID implement input queueing but actually removed it because it honestly made the game feel less responsive to me. What Zero Atmospheres and Raygun do is queue one input, but if you change your mind, it overrides that queue. If you’re in a fire fight, and you press “Strafe Left” the immediately “Shoot” then you will get your shoot queued and will fire as soon as you finish strafing. BUT if you press “Strafe left”, immediately press “Shoot”, but then half a second later realize strafing puts you in harms way and press “Strafe Right” to me it feels better to have the shoot be dropped to respect your latest input as fast as possible? …I guess next year I’ll put it as an option in the settings menu since people always ask about it….