Dang. That's too bad. There is a weird stigma about mech anything that makes getting them off the ground difficult. I think it has something to do with the common feature of mech games and such being too focused on technical aspects of the mechs and in the process of highlighting the mech, alienate players or viewers from the humanity of the pilot and other characters...
Your game concept had the ability to break out of that problem by having an equal focus on the character interaction side of things, but I don't think that most people would give it a chance and instead just see "mech game." :(
I wish you the best of luck in whatever your future endeavors might be.