Absolutely love the media you pull as references for this game and those inspirations really show. Before I was more than a page or two in I thought, "This feels like Disco Elysium," and I mean that as a compliment.
The game makes good use of straightforward Havoc Engine mechanics and evocative art.
Ed gave some good feedback below. The only additional feedback I'd have is that I'm not sure how many locations you expect players to play through in each act. Is it one each? More than one in some? I know that you say they should move as they get enough clues, but also think some guidance on how to determine what enough is could benefit players and GMs.
Really, though, I love this game's theme and think you executed really well on it!