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(+1)

Nice game. I am still confused about the premise (probably just a me problem, I'm rather dense) but it didn't prevent me from enjoying it. Only thing I didn't like is the fact you lose your upgrades between each run and that getting them is purely luck based. I'm very unlucky when it comes to dice rolls (getting a 8 with 5 dies for example), so this was just free frustration. Other than that, the movement with the little blob was very interesting and the way you have to progress is kinda cool. The bubbles causing constant and increasing (when you pop several) damage as it makes the air noxious is very cool. The difficulty of each room quickly gets kinda hardcore, which is very fun. But didn't play 'till the end room due to the upgrades reroll

(+1)

I’m leaning a bit towards surrealism here, but if I continue developing the game I plan to expand on the story and hopefully things will be clearer. About the upgrade system, I have some ideas to make it less frustrating, unfortunately, this is what I was able to do with the time I had. Thank you for the feedback!

Great!