Skip to main content

Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
TagsGame Engines
(+1)

This is almost certainly a hardware compability issue, I have some suspicion on what might cause it. There should be a logfile in \AppData\Roaming\Godot\app_userdata\Nitz Debt\logs, if you could get a copy of that for me, it would be very helpful.

Godot Engine v4.5.beta4.official.2d113cc22 - https://godotengine.org

WARNING: Unable to initialize Windows common controls. Native dialogs may not work properly.

   at: DisplayServerWindows (platform/windows/display_server_windows.cpp:6893)

OpenGL API 3.3.0 NVIDIA 591.86 - Compatibility - Using Device: NVIDIA - NVIDIA GeForce RTX 3050

7

I have uploaded a new version of the game called windows-test, which uses a different graphics engine, see if that helps.

(+1)

Nope same probleme. just in case: "

Godot Engine v4.5.beta4.official.2d113cc22 - https://godotengine.org

WARNING: Unable to initialize Windows common controls. Native dialogs may not work properly.

   at: DisplayServerWindows (platform/windows/display_server_windows.cpp:6893)

Vulkan 1.4.325 - Forward+ - Using Device #0: NVIDIA - NVIDIA GeForce RTX 3050

7"

Okay, well I have tried ripping out custom shaderes in the test build now. I can only imagine that beeing the actual cause for the crash, if this does not work, Ill have to spend some serious time figuring out how to track down this error. Also, I reccomend making sure your drivers are up to date.

sadly nothing change.