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your game needs to be made simpler, as far as all the nonsense with clicking and right clicking crap over and over.  Why not do what other games of this kind have done?  The thing that actually makes a game successful, and feels comfortable and familiar to players?  Games like yours that try to do multiple actions during gathering or harvesting, always fail because players dont want to be stressed.  (click pawn, make sure its focused on pawn, right click item, choose cut, choose pawn again, pick up.) Common sense would lead even the most brainless developer to look at past games that are historically evidence based, successful.  You can take one little example from all those only, and that alone would work to your advantage.  The clicking once feature.  Click the pawn you want, it stays targeted till you right click to deselect, then click on something you want to harvest.  Click again to pick up....auto whoosh to bag.  Why have you not done this? I seriously suggest you do this because I like this game and thought that you deserve some help getting it out there.  I streamed it via my Youtube and Twitch channels, viewers loved the gameplay core, and the graphics.  As I played, the feedback and comments received were not were not centered around the bugs, and weird clipping through walls etc...it was why I kept having to click on things over and over and making choices to do simple actions.  I had to tell the truth my friend.  "The developer seems to have one of the following issues, based on his replies seen by others in his chat forums: 

Too stubborn and narrow minded to just take good advice and try what players are comfortable with from past game's success. 

Is not skilled enough to add the mechanics needed to make the game's collecting and action UI work properly

Not self aware of the fact that a bad attitude and refusal to learn from others is developer and game suicide. 

Based on this, please please try the click once, hold the pawn target mechanics.  

Hi, thanks for the feedback! We have now implemented improved customization of the controls. This can be accessed by pressing ESC => "Control Settings". For the simplified controls, we have added a new "Simple / RTS" preset. Hopefully this helps with your use case!

As for the difficulty and overall UX, the game does sit on the complex and hardcore by design, in the same space as Rimworld and Dwarf Fortress, and that depth is a big part of what we're building. We'll definitely keep polishing the rough edges and making things feel smoother wherever we can, and the new control preset is one step in that direction with more to come.

Thanks again for streaming it and passing along what your viewers were saying. That kind of insight is really valuable to us.