Tooke me a while to realize what to do, but I'd say it's a pretty interesting concept and I like it.
However the game is too laggy. Took really long time to load, and when I deployed first time it froze for a minute or two.
looking my units fight on computer screen was immersive, although they died without my guidance.
Also I'd recommend adding simple text in deploy menu such as "pleas select tile/sector to deploy to" that would be pretty useful, because it took me some time some to realize I can do that.
p.s. I just noticed there is downloadable version, I may try it later. hope it'll be less laggy then web version.
Viewing post in Rootwarden jam comments
Thank you for playing and great feedback!
I am really glad you like the overall concept
Sorry for the technical problems, I still have some mess in my code. Freeze is my bad, there is a bug in the loading screen logic, it shouldn't happen. I uploaded version with the fix.
Overall long loading screen is not really solvable on the web version, it doesn't really provide a good way to precompile shaders. I am using it just to make game more accessible to give a try. From my experience it's not really possible to make bigger 3D game with VFX working well on web version, eventually I will be force to me move only downloadable version, but I will keep web version as long as loading screen won't last forever :D
Downloadable version will work much better because it uses different render with ability to precompile shaders.