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Oh, I was on WitchWay’s page and saw that is was made by a certain “gleeson”, then I recognized the name from the LDtk Importer we used for the last Metroidvania Month (31 in collab with Magical Girl Game Jam 13)!

So thanks too for making this tool! I also opened a few GitHub issues on the way, although I wasn’t the person using it the most in the team (I was more on Godot side).

I’ll try to take more time after this jam to really see how it works. In particular I’m not sure how auto-tiles / terrain work and if they integrate well with Godot’s terrains or if they are completely separate systems (when quick patching things in Godot tilemaps directly, interoperability can help)… but that’s another topic.