I played it I think at sprint-8, so this is second time.
I am sorry but for me it didn't went to right direction. I don't like smaller corridor.
The fact that I am now forced to look at box gives less control, since I have to always aim downwards.
on positive side I like variation of kick(if it's a new thing).
Also thank you for debug menu, I spent time kicking box around with low gravity and high up force. I think it can be actual feature in your game, or you could use it as randomizer to make levels unique.
Answering specific questions, yes new map is much easier to navigate especially with arrows.
Could I find any 'fair' settings no, only fun one, mentioned above no grav combined with high force.
Art style looks fine.
What can I say at the end; I spent about 10 minutes kicking the box around, that part of the gameplay still kicks.
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Thank you for the feedback 🙏
I was thinking that looking down might be a big stopper for the game to work tbh... I will add to the debugger ability to expand the raycast range. So player might just need to look in the direction of the parcel, and not strictly right at it. Need to do some testing on this.
Appreciate your feedback on this, I think it is critical to make this part of the game mechanics to feel right.