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Cool puzzle platformer, and I love the spritework and creativity! The last level was definitely brutal, had to reference the comments to see that enemies could press buttons, and still heavily struggled because I didn't realize the melee enemy could walk off of platforms, so the last laser enemy felt like the answer and had me barking up the wrong tree for like 15 minutes, but we got there in the end.

That's good feedback! I could certainly include a bot at the beginning of that level that falls off of a platform so that your less likely to miss that detail.