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Wow, the game is seriously very good and has a lot of potential. I made it to the first boss, but my browser kept glitching and it eventually got too annoying, so I had to quit.

If the game were fully complete, I would play it 100%. I honestly don’t see anything majorly wrong with it.

The sword combat didn’t fully convince me yet. I liked the inventory, but it feels like it’s missing something — though I can’t quite say what.

One small thing: I don’t really like how the “Potion +1” icon appears right above the character when you craft potions. I’d prefer a cleaner UI where it shows up on the side of the screen with a nicer design. That said, it’s not a huge issue.

The game gives me strong vibes of those titles where you become super overpowered in the end-game with cool, flashy abilities. I believe it can get there while still keeping its souls-like essence.

It has massive potential, and once a complete polished version is out, I’ll definitely play it.

Wow thanks so much for your kind words and awesome feedback! I really appreciate it. I'm sorry that your browser kept glitching! I wonder if it's anything on my end that I could improve. One thing I am in the process of doing is optimizing the browser build to run as light as possible, which should help with issues like that in the future. 

I wanted to let you know that the FULL demo is now live, and I implemented many if not all of your suggestions!

- Expanded sword combat, with many cool moves still in the works, including a new ability called "Sunder" (a powerful overhead slam). 

- Cleaned up the "Potion +1" icon appearance and draw method to anchor to the processing window, per your suggestion <3.