Thank you! It's always nice to get feedback on the pitch and the music. The character's crouch was *supposed* to show the charge level, but between the non-linear charge (it goes to about 80% really quick, plateaus, and then ticks over to 100) and the way the crouch is animated, it turned out to be really subtle 😅 I had a similar problem with the enemies when I was trying to record a still scene for the pitch background 😛