I would say that this overall was a good game. The art style was incredibly good and is likely the main attractor for this game but I have a few problems. Going through the game, I felt like there were multiple times where you were about to iterate on a new idea but then just skipped it. Looking at the video, I see that was the main idea of it but I feel like it could've held up better. The art style changed to the cute paper houses but then it just abruptly stopped. Same with the movement. I feel like the movement was nothing important and a tad generic. The dive feature was used a total of like 4 times and was a bit underwhelming. Same with the dash. It was used for barely any time and felt rushed. Mechanic wise, this game felt lacking. The platforming was kinda basic and ranged from really easy to pretty annoying with no in-between. The movement is a bit inconsistent. It feels like all the effort was put into the graphics (which are incredibly pretty and has a lot of charm) rather than the gameplay. It's a good game but I just wish the mechanics would be more interesting