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Thanks for the feedback. You do actually gain 1 HP per 20 turns so if you keep moving you will also heal. The rest mechanic was more so you can wait for enemies to come to you; the healing was more of a bonus and I didn't want it to be abused as it would make things a bit too easy. Thanks for checking it out!

Right, but even if you don't 'want it to be abused' it will be. The cost trade off of me spending 3 minutes resting or moving around randomly to heal vs the 20+ minutes it would take to get back to that point in the game if I hadn't done that is too obvious in one side of the scale.

Oh yeah I definitely get that it will be abused and why. This is why so many RLs have a hunger clock haha. 

Hi! Haven't played yet. In the old CASTLE OF THE WINDS, there was a similar mechanic where you could rest to full health, but every X turns new enemies would spawn at either staircase, and often get a free attack on you because you were sleeping or something. Thats could be some kind of clock that does'nt require to add more stuff.

Oh yeah, that's a good idea. Thanks!