I have some design problem with this one. I think the different artstyles clash a lot. The cover pic is highly detailed, then the "overworld" is pixelart (I assume an asset pack) and the normal art always show on the left not only hides the enemy's and world sometimes it also makes the different styles impossible to ignore. During the combat I just started to spam space and ignore the normal enemy's. I think less different scenes and thereby less art would have helped to focus more on the core gameplay.