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It has a lot of rouge edges, but I can see the vision with the different bindings changing the controls. The trash bag section was my favorite, not only was it funny, but also that would be a cool idea for a stealth section where you can be seen but you have to stop moving to not get spotted. If you keep working on it, I would recommend looking into the Path2D node in Godot. That could probably get the guards movement closer to what you had in mind.