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Had a more detailed look now that it doesnt crash. Thank you for that. Anyway here are some more stuff i noticed while playing. English is not my first language so pardon me if some things might not make sense.

Looked into the games code for some parts. Btw it is very neat and tidy, i like it. I am not an expert in coding but i can read it to some extent.

While the code does say that the max amount of offline time increases with bucket level it is not shown in the stat/config menu which may lead so little misunderstandings.

If there is multiple fish in stack, if you select it maybe make it show a simplified list of the fish or just the description without gender weight etc. rather than the first one that was caught. One might think you have 27 fishies with the same attributes.

When you fulfill an order the fish do not disappear from your inventory. Might be just a simple code error.

Starlight rod also has a minor text glitch

Would be nice to have a little mark next to the hatcheries that have fish in them. In the future maybe a mark if there has spawned new fish etc.

Would be nice if in the future there is a button to simplify exporting a save if someone wants to update the verion they are playing on. As a lot of the players might not be competent enough to get it from the game folders. Could be added onto the stats menu.

Maybe be able to highlight/lock fish in your inventory so you dont accidentally sell them while waiting for an order to finish.

I am sure there might be some stuff more but for now that is all. :P

Hey again! This is super helpful, thanks a ton for taking the time to write all this 🙏

Also really appreciate you checking out the code and the kind words!

You pointed out some really good stuff, especially the order bug, the stacked fish display, and the missing info in the UI. I’ll definitely be working on those, along with the other QoL ideas you mentioned.

Still early days, so this kind of feedback helps a lot. Thanks again for sticking with it and testing so thoroughly 😄