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I really loved how interactable the world was all around. For example interacting with the mouse hole added a little silly touch to the game while everything was kind of tense and a little scary. I also liked how Nevel is like that as well. I wanted to see what would happen next, but I understand that with the game jam its hard to make a full story. I also had to cut the ending in my game due to running out of time. 

I think you have a great groundwork here to make a great interactive story. It reminded me of when I played madfather back in the day. You know some deep things are at play, but you have to progress to see those in action.