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(+1)

Helpful feedback, thanks!

When it comes to a tutorial, I’m a bit against adding one in such a simple game. I’d prefer players to figure things out on their own. Though you might be right that it could cause some people to bounce off early.

I want to keep the focus on short bits of dialogues and story. From what I’ve seen, a lot of players tend to skip through text anyway, and I’m not sure longer dialogues are what most incremental game fans are looking for. So I’m aiming for short, meaningful story bits without overdoing it.

As for the hit sound, I totally agree. I need to figure out how to make it feel more punchy 😄

Thanks again!