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I'm definitely on board with Eat the Reich reimagined as a stealth infiltration mission instead of a murder spree. Really like the theme of the occult experiments from the original game living on past the death of the Nazis to infect the new world order. The DEFCON mechanic of brinksmanship with character abilities is really cool, and I like giving the players that immediate reward for eliminating threats. Just "Something Bad" at the end of the track is hilarious, and please keep it this way. The Cryptid Corps are cool but a few of them could use a more unified mechanical identity. I note that with the removal of Blood from the game, there seems to be no way of healing conditions beyond a couple of character abilities. I can see this being a deliberate choice to incentivize hurrying up and being sneaky, but I worry that the characters might be a bit too fragile.