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fun in concept but painful to play. could be because of it being web version
1. controls for mouse is too  floaty, trying to turn 180 too quickly makes you turn more than 180

2. my attacks seem to be off centre, ie, my bullets seem to hit on the circle on the right part instead of the dot in the centre of the crosshair

3. corners of the wall stop my attack but enemies can still shoot me from that point.

4. if i take cover, the enemies seem to shoot me from the corner from which the issue of point 3 is make painfully obvious.

all in all this seems like a fun little game with quite a potential and good artwork.

(2 edits)

Thanks for the review! Some of the issues you mentioned are indeed due to time constraints. I don’t think the game is particularly “difficult” to beat. Maybe it’s a matter of taste. I play a lot of boomershooters, so the game was very easy for me. I’m surprised that so many people find it difficult (My friends tested my game too, and they didn't really complain about the difficulty)

Here’s an example of one of my playthroughs

I can’t add the PC version until the GameJam voting ends, but I’ll add it then

ehh. its not really hard. kinda jank which makes it annoying. i assume most people play it, like it but the jank makes them quit which they word as hard

Jank... That's a bit harsh for a game that was made in a week because of GameJam limitations, don't you think? Thanks for the feedback

oh i dont mean to be uber negative. i tend to play indie and eurojank game so jank is technically not a term i use as a negative. now if i really hated the game i would call it ueslop, which it isnt.