Skip to main content

Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
TagsGame Engines
(+1)

Firstly, absolutely loving the program! it is exactly what I was looking for in a wallet-friendly tool. 

My only gripes are few, and mostly already mentioned by other users. One I haven't seen in my travels among the comments today is about the circle tool. 

If my canvas is an even number (eg 64x64 or 32x32), I can't put a circle dead centre. This is because the circle tool always has an odd number of pixels at the apex. Is there a way to change this, and I'm not seeing it? 

Biggest other issue is the selection tool being too limited. I want like a lasso selection.

Love the idea someone else mentioned about a place/platform to share pallets on. This would be wonderful and I throw my 2 cents in to push more attention to the concept.

All-in-all, amazing job, and all in gdscript! gives me inspiration on my personal Godot journey.

Keep up the great work!

Hello, thank you for your kind words and your support!

Unfortunately, there is currently no way to change the fact that circles have an odd number of pixels at the apex. We could work on it on a future update though. The circle plotting algorithm we're using can be found here, but perhaps we could modify it.

As for the selection tool, we plan to enhance the rectangular selection tool as well as add more selection tools in v0.9!

A platform to share palettes is a very interesting idea, but it could be challenging as we don't yet know how to do it. We'll definitely consider it more in the future.

We really appreciate your feedback!

could there be a way to export a pallet as like an array, or have it write the hexcodes of each color on the pallet to a text file and then when you reimport it, it just plugs the hex codes in? I haven't delved into your code at all, so I don't know if this method could be implemented or not. 

As for circles, I ended up just making it 31x31 and that way the sprite is centred. Not sure if this will pose any problems for me or not, as I've only worked with even pixel sprites, but I'm sure it will be fine.


One more thing, though, is it possible to change the default save location? I find it tiresome to browse every time I save something, when I'm always saving in the same place. 

Palettes are being exported as JSON files, which you can open even in a text editor, or import them easily into custom made tools. Hopefully this is good enough. We also plan to work more on the file dialogs and potentially remembering a save location, or letting the user change it.