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(+1)

I'm assuming the game is set up for you to eventually fail, not being able to keep up with the rising quota? If that's the case, then I got a little let down. Let me explain.

I felt like I was being spoon-fed the lore, and the mystery each day. Not bad in of itself. I wanted more, but the amount I got each day in relation to the time I had to spend fishing did not feel rewarding. The fishing mechanic is actually really cool, but it gets tiring with how long you need to do it to get another bit of lore. My advice would be to make the days shorter overall.

So... I spend a long time fishing each day dawn till dusk to be able to reach the quota, and to have leftover money for tomorrow's quota, knowing it will be higher. The payoff better be worth it, because I really want to know what happens next in the story! The answer? 

On day 9, the characters start repeating lines from day 1. I proceeded to day 10, and the same thing happened (btw Dr. Sturgeon talks as if he were the car lol). And that was super disappointing. At this point I give up.
It seems like the player failing is the expected outcome, why not just slap a ridiculous quota on day 8, give some ridiculous lore reason for it, and let the player die, since there is no point in playing further. Either this, or if the player reaches the expected quota, just end the story in literally any way. All setup, and no payoff, and having spent 2 hours (thereabouts) fishing, sadly I feel like the game wasted my time.

The game is really good, the artstyle is beautiful, and I'm honestly in awe you did it all by yourself (love all the memes references). But man, do I feel disappointed with the experience. I hope you develop it a bit more after the jam, so it has a proper ending, because you have a banger on your hands, it just needs a little more time in the oven.

(+1)

I appreicate you saying that and it is definitely something I understand and completely agree with. I regret not making day 8 just an impossible quota and then that could be 'the ending'. But I left it the way it was so the player could keep going and say 'I made it to day 13 for example'. Like a highscore. I regret that decision because most people don't care about that in a game like this and that is fair. 

TRUST ME, I wanted an 'GOOD' ending in this game so bad. I just had no time to implement one. I wanted more dialgoue past day 8 and maybe a day 10 GOOD ending, but I just didn't have the time. I am really sorry your efforts didn't feel rewarded and I am so surprised you made it all the way to day 10. Furthest anyone I know of has made it.

I definitely want to come back after the jam and polish it off. Some people want me to add a few new areas to the game and some side quests and different fishing areas. They want it as a full complete game. I have been honestly thinking about doing that. 

Either way, I understand that frustration. I was frustrated with that too. I should have had the player just die at day 8 with a more conclusive bad ending. But at the time, I just felt I would let them go for 'highscores' or whatever. But the game is not too great to replay besides for the minigame. Thank you for your feedback. There definitely will be a big polishing update after the jams voting is done.