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An engaging and pretty satisfying game. Even though I find shmups/danmaku games to be really stressing most of the time, this one felt very approachable and fun to play.

I must admit that the difficulty curve felt backwards for me, as I felt the first 3-levels very hard to pass (I died so many times on them) but the next ones felt like a breeze after so many upgrades.

Still, I would be lying if I said I didn't find the barrage of bullets obliterating all enemies on the screen very satisfying. And the reward at the end is quite spicy as well.

Overall, it was a very fun game. Good job here, buddy :)

Thanks for the feedback. We've definitely had a lot of people tell us the first levels are too difficult. I think they were poorly designed because enemies leave the screen and it makes the player feel like they're wasting points/potential upgrades by letting them pass. Doing nothing is often the "optimal" choice to get to the next level which feels terrible. 

We're planning on easing the difficulty curve and trying to put more of the difficulty on the bosses, where you can learn attack patterns and make progress by improving your skill, whereas the levels leading to them are more for deciding your build and destroying things.

 Game balance is something we definitely need to improve on.