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Thank you for taking the time to play and write such a thoughtful review! We're so glad to know our intentions came through. Achieving the slow pace, deliberate movement, and lonely atmosphere were our main goals with this one. I guess the "silly" part comes with the weird player and the unconventional mechanics. We're really proud of what we came up with and these kinds of comments are so heartwarming!

:) I'm glad. this game is really cool, keep up the good work and also i as going to ask what game engine do you use?

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We actually used the LÖVE framework for gameplay (and the art was all done in Illustrator). We haven't messed around with any game engines yet but are interested in trying out Godot in the future. 

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cool, I love using Godot its super easy and fun hope you enjoy it and good luck with your game dev journey