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(+1)

Great atmosphere and I like how the fishing mechanic was frustrating enough to drain my sanity in line with the bar ;) And when the priest was doing the prayer slowly enough so that it was counter-productive/ neutral sanity gain, that was quite amusing (not for MC). 

I would have played through for all 5 endings (or at least good + 'evil') but there was a bit too much of the fishing mechanic to get through , personally.

Small feedback:

  •  I think the trigger of the ending 4/5 should wait until you are on the world map as I was just about to restore sanity in shop.
  •  I wasn't sure if skipping dialogue seemed to preserve sanity? Feels like it should pause on most normal dialogue situations.

Everything felt very cohesive, great art direction and the characters felt organic, very good job!

(+1)

Definitely a pain point many players felt with the sanity constantly falling, even during dialogues.
It doesn't really make sense it a dialogue-heavy game, and it feels bad if you have to skip dialogues not to go insane.

Prayer does restore some sanity, though it gets less viable, the more bodies you sell, as your sanity goes down faster with each one. Not sure if that was the case for you, but though I'd mention it

I'll be fixing some frustrating parts after the jam, thanks for the feedback, and I'm glad you liked it regardless ^^