Fun for the first little platforming section and phase 1, but then phase two hits and It immediately becomes far more frustrating than entertaining...
I don't normally post comments, however here i feel it necessary, because phase one is mostly fine (Bombs feel slightly unfair hitbox wise and the momentum you get from them just sends you flying away from your yarn, which doesn't matter too much, but still makes the game feel off)
Phase two feels like it has no openings for damage, launches you around like a ragdoll, has combos that are straight up undodgable, and adds the kick move which sends out a hitbox that i swear to every deity out there is larger than its sprite would suggest
The idea seems interesting, but phase two is overtuned to hell and back and could really benefit from rebalancing.