Yes, Unity has scenes like Godot does, but they are definitely handled differently. In Unity, Prefabs are used in a similar way to scenes from godot, as far as I can tell. But you can also load multiple Unity scenes on top of each other. So, a Prefab might be an enemy or a room, and a separate scene might be a new area.
The main difference I can tell so far is that Unity has more flexibility but less ease of use. E.g., In Godot it was relatively easy to wait 5 seconds to activate a line of code, but in Unity you have to write the wait in yourself using coroutines. I would recommend it honestly, especially if you want to make things like multiplayer in the future.
I will play and rate yours, don't worry.