Hey there! Be aware that for Dungeoncrawler movment it's also mandatory that you move "step based". Like if you were on a grid. Like a graph paper where you move one tile at a time.
90° Degree rotations are one part. But it's essential to also move one tile at a time. (and this is also true for the enemies who are not allowed to ignore the grid)
TurboDev – Day 1: Fixing Grid Movement Jitter in Godot 4 (Smooth 90° Snap with move_and_slide) » Comments