Skip to main content

Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
TagsGame Engines
(+6)(-1)

First thing; the April Fools event completely killed my initial entuasiasm for the update. I was excited to play, only to realise that the ATV was entirely unusable. I had a friend that played 0.8 for the first time on the 24th and bad sun ruined it for them too. Neither of these events are disabled by toggling off seasonal events, so perhaps a grace period is needed for the first few days.

New map is great, love that the roads connect everything now.

New drone is great, it's very convenient. It is however, a bit too loud. I don't like having to stop what I'm doing to send it back because the whirring is drowning everything out.

New alpha base is great, feels like a proper facility now. There is, however, way too much trash. Even doing nothing but cleaning up, it took over an in-game week, and I didn't even start on removing the stains. I think the amount of trash and staining could be halved and the game would be better for it.

I have mixed feelings about the new controls. Previously I would throw held objects all the time, but now it's incredibly awkward to do so. R+click at the same time feels like trying to do special attacks in a fighting game.

New base computer certainly looks the part, but I kinda hate it, it's annoying. The tower at least should be fixed in place like the monitor; it's too easy to accidentally grab it while trying to turn it on.

Server stability upgrades being hardware rather than software is just a pain, I don't see any upside to that change.

Routine maintenence is a chore now. Having to around checking and replacing fuses, doing multiple minigames, fix the ATV, it's wheels, charge/replace the battery... it's too much.

There needs to be more downtime so people can mess around, explore the map and find secrets. I play on normal difficulty with default day length; I realise I could get more free time by changing those, but the default settings should be comfortable because that's what the majority will experience.

(+4)(-1)

There's one big problem I've noticed: the game has an inverse difficulty curve. The start is daunting because everything is a mess and all your instruments suck to use, it's only after you have better upgrades/modules/equipment you can relax a bit.

The new server repair minigames are kinda frustrating. They also become redundant as soon as you get a Kerfur.

The ATV battery was an annoyance until I got an alternator, at which point it become a non-issue to the point of not really being a feature.

Triangulating signals was awful at first but is now trivial. The towers are still a nuisance to maintain though.

Restarting transformers is a huge pain, but with max upgrades they need almost no maintenence.

There was so much base cleaning to do that after removing the rubbish, I just used the reset feature to remove grime/stains. I tried repairing the cracks myself, but it was so laborious that I removed those too. I did enjoy cleaning the base in 0.8.2, but it's too much work now.

I think it would benefit the game if some mechanics were introduced gradually. Maybe something like for the first week you are only expected to get signals, then second week they want tapes, third week they want hash codes.


Because I don't want this to sound overly negative I will say that the new ATV is a huge improvement, it handles better and the modules are really nice. The mounted radio has seen a lot of use from me.

personally i would put signals after since hashes are easier to get and dont require any interaction with those darn coordinate towers.  im probably wierd in that i really enjoy the cleaning, though the wall cracks are a bit much i agree