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Hi, you can follow the below list of instructions if you are confused to create a simple godray on the map:

  1. Double click on the map in event mode to create a new event
  2. Add a new event command to your event's instruction list. On page 3, under "Advanced" select "Plugin Command"
  3. Click to select CGMZ_PixiFilters from the list of plugins, and then for the command select "Create Godray Filter"
  4. For the Filter ID parameter, type in "myGodray"  (any id is ok it just has to be unique)
  5. For the Settings, click to see the settings and then click ok to accept the defaults for all of them
  6. For Targeting Options, click to see the settings and then click ok to accept the defaults for all of them
  7. Click OK to finish adding the plugin command to your event
  8. Save your project, then start a playtest and interact with your event, you should see the filter

All filter types use a similar process. If you want to create a Noise filter, select the Create Noise Filter plugin command and go through the above steps with that filter.

Feel free to adjust any of the settings or targeting options to your desire, for example, if you want it to affect the Battle as well, in the Targeting Options, point and click to Scene_Battle in a new line so it shows both Scene_Map and Scene_Battle in the list.