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(2 edits)

it was pretty fun, I thought the proceduralness would be a little more extensive though. Like when I ended up in the gallery area, I thought it'd have different artwork each time. If not completely different, then randomized combinations of different layers used to generate the artwork. It already seemed halfway there. If you can look up strangethink's games (no longer hosted on this site), they do some games with procedurally generated galleries, which is hit or miss. It might be a little hard reining the algorithm in to generate interesting artwork every time. But surely you could swap in and out several layers of images and give them random HSV values. Also strangethink does some things with procedurally generated architecture/geometry, which if you could pull that off, it would be more interesting than just swapping out objects/entities, from what I can see in the video

It was a little on the nose for an LSD tribute at times, and I assume the fish man was a tribute to Seaman as well. Also I don't think I got to explore all the areas yet because I got softlocked when I fell off a ledge and couldn't jump back up. I also almost got softlocked when I crawled under one of the buildings that was tilted in such a way that you could only crawl so far before getting stuck. Sometimes having to seek out the entities that will teleport you to the next area is a little frustrating, and I find myself wishing I could just walk into walls and teleport like in LSD. Also it seemed a little random that you could die in one situation but in no other way as far as I could tell. Maybe I just didn't get far enough to encounter the other death scenarios

The performance was pretty good on my semi-decent laptop, btw. It chugged a little bit but did pretty well considering how high-res some of the textures were