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DJ Saint-Hubert

196
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A member registered Oct 31, 2023 · View creator page →

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that's just Usagi Yojimbo

got softlocked I guess because the elevator had lifted up and I respawned and it wouldn't come down again

comments are disabled on your other game, Through the Unknown. Commenting on that game. I liked the idea, but immediately it plunked me in a desert area with seemingly randomly placed cacti and no clue where to go, I found the exit completely by luck. The next area was the gas station, which was a lot easier because it was just a road that you follow. But then came the bombed out buildings which I loved the music that played but finding the exit was a needle in a haystack much like the desert area. And then it teleported me back to the desert area, where I gave up. I personally think you should dump the 'certain objects let you teleport' feature and just make it so walking into any wall will let you teleport like in LSD Dream Emulator. Or maybe starting the game will start you off in a random area each time? I have no idea if being teleported back to the desert was because I found the wrong exit or if the teleport locations were just random, and I didn't have the patience to backtrack and find the exits again because finding them in the first place was just sheer luck

the screenshot kind of reminded me of some vinyl album artwork, which goes with the musical theme

I tried it again, game starts but when I try to interact with the first door it doesn't open, even though I press E and everything else on the keyboard

just so you know, in the first world you can squeeze between the rooms and keep walking in the small passageway forever if you want, or until you find another doorway

the zip contains project files but I don't think there's an executable

too many fish haha


Pretty good, but was I supposed to be able to put out the flames with the knife (and get points for doing so?) Also, the distance that your shots can reach the enemy is kind of low, seeing as it doesn't seem like the most graphics/cpu intensive game

yes, definitely

it would probably be preferable if when climbing the rope there was some way to jump to the other side instead of just behaving like a wall. It might cause someone to become soft-locked if they use the silk the wrong way



I think I broke the game, just kept getting interest in the bank
(1 edit)

neat but I got hopelessly lost around where the really big pool was

the processor is octa-core, but yeah the graphics card isn't anything special because it's a laptop. But I was able to run your other games

as intriguing as the game is, it's a slideshow for me. Would be nice if there were graphics quality settings, I wouldn't mind playing on potato texture quality or with no antialiasing

I don't think so

pretty sure most old paintings are public domain and you can use a photograph of them for the texture, instead of using AI to make a likeness (I think)

I couldn't pick up the device after I ended up in the arcade, the icon didn't change no matter how I hovered over it

need more info

looks like STRAFTAT

oh, I'll play the web build

for some reason when I got into the gameplay, the screen kept rippling, and started rippling out of control to where the whole screen was a mess. So, can't play

neat, but there was a little bit of a Wile E. Coyote moment when going down the stairs to the dock (floating in air until you stopped moving)

looks like way too many onscreen characters to be supported on N64 without lots of slowdown

I couldn't collect some of the bottles, even though I kept pressing E. Like there was some kind of collision error or something

also, can your monsters gain levels/experience or do you just need to capture a higher-level monster?

are you supposed to be able to open the treasure chests or explore the caves?

lol music piracy

cool ambient game though

yeah resolution adjustment and more variety of cars would be nice

wow, a game like this and it isn't made in Bitsy? (sp)

yeah I definitely didn't explore the office building enough, missed a lot of rooms lol

no I'm sorry I don't remember which screen, I don't know if I can recreate it either

I might've backtracked in a weird way that wasn't expected

I walked offscreen until I couldn't be seen, and then there was no way to walk back or advance to the next screen

I love games like this. Only thing was, I wasn't sure, after I got the three companions and got a few more messages, after I walked off screen the game seemed to just end on that screen (clouds still scrolled by) Is that normal? The text seemed to conclude about there so I'm thinking it was intentional

I like the aesthetic but it feels very WIP. I wasn't able to play online with anyone, though.Just fyi, mapping attack to the left ctrl button is one of the worst choices imo, maybe if move was done via the arrow keys it would make sense, but not with WASD controls

fun LSD Dream Emulator-like, could use a run button though

a little gooey for fractals (I assume it's necessary to actually run on most computers), but still cool tech demo