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In a way, this game instilled the same sense of dread in me that Dredge did, and it's great for that! When the huge fish shadow appeared under the water and I wasn't able to fish it up, I got out of there ASAP! Brilliant use of tension.

I think, if you were to develop this further, it would be great for there to be a fail state, where maybe your boat gets too damaged from the rocks or the big fish would take chunks out of the boat and make you lose points.

I'd love to see more of this!

Thank you for hosting the jam and for enjoying my game.

To be fair, there was supposed to be a fail state where the fish would destroy your boat, but i didn't manage to fully implement it. I'd like to add a lot more to this, I have a bunch of ideas to make it a full game but i have to go back to my main project for now. 


I'll probably revisit this concept at a later date.